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Paladin, a jack of all trades:

The paladin is the second most popular class in diablo 2 and is able to take on anything the world of Sanctuary throws at him, with a diverse array of builds that specialize in farming, boss killing and soloing ubers. Hammerdin is by far the most popular spec for your average player, since it deals huge magic damage (One of the least resisted damage types in the game) via Blessed Hammer and boasts strong defenses no matter the player count. This holy knight always uses an aura to buff himself or deal damage directly and it is important to have the right aura active in various situations. His auras also affect his party, making him an essential part of any composition. However, it is worth noting that the paladin usually requires the Enigma runeword (Jah + Ith + Ber) to farm efficiently and is therefore a better secondary character at ladder season starts.

Stats for the paladin are always the same:
Strength, enough to equip your gear
Dexterity, enough to equip your gear and reach 75% chance to block with Holy Shield active
Vitality, the remainder
Energy, nothing

What skills do I need for a Hammerdin?

1pt Holy Shield
1pt Salvation (optional)
1pt Redemption (optional)
20pt Blessed Hammer
20pt Concentration (Active aura)
20pt Vigor
20pt Blessed Aim
20pt Holy Shield

Diablo 2 Resurrected - Hammer
Diablo 2 Resurrected - Smite

What skills do I need for a Smiter?

1pt Vigor
1pt Salvation
20pt Smite
20pt Fanatism (Active aura)
20pt Holy Shield
20pt Resist Lightning (Hard points give permanent +max light resist)
Remainder in Zeal if used outside of Ubers
Remainder in Resist Cold / Fire or Defiance otherwise

What skills do I need for an Auradin? (New)

1pt Holy Shield
1pt Zeal
1pt Vigor
20pt Conviction
20pt Salvation
20pt Resist Fire
20pt Resist Lightning
Remainder in Sacrifice or Holy Shield or Vigor

Diablo 2 Resurrected - Auradin

Diablo 2 Resurrected Paladin Gear Loadouts

Shorthand terms

FCR = Faster Cast Rate
MF = Magic Find

Act 2 Mercenary

Note: using Annihilus, Hellfire Torch and Call to Arms (with Spirit) are always recommended as they offer incredible boosts to your character’s stats. Inventory should be filled with 5-9 Grand Charms with +1 to you main skill tab. Remainder should be small charms to cap your resistances, increase life, and raise your magic find.

What helments would a Paladin use?

What boots would a Paladin use?

What rings would a Paladin use?

Paladin Mercenaries

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